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Wargames Research Group : ウィキペディア英語版
Wargames Research Group
The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming. Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers. They are best known for their seminal ancient and medieval period rules, and also for De Bellis Antiquitatis and Hordes of the Things fantasy rules.
==History==

WRG was founded by Phil Barker, Bob O'Brien, and Ed Smith in 1969, when they published ''War Game Rules: 1000 B.C. to 500 A.D.''.〔(History of the Wargames Research Group )〕
The rules quickly gained widespread acceptance through the miniature wargaming world, especially in the UK, and quickly became the acknowledged standard for ancient warfare.〔The Ancient Wargame Charles Grant p148〕 WRG followed with rules for other periods which gained similar widespread acceptance.
Innovative features of the rules included:
* morale rules, based on a reaction test which evaluated the tactical situation of a unit as well as the casualties it had suffered . The results of the reaction test could result in players' losing control of their troops.〔(Courier timeline of wargaming development, 1969 )〕 Not only would troops on occasion flee but they could also go into uncontrolled advance.〔The Ancient Wargame Charles Grant p149〕
* Up till 1969 the normal way of recording casualties was to remove figures. The WRG rules made use of the nominal 1:20 figure scale, in which one wargames figure represented 20 men. Casualties were considered as lost men and noted down with figures being removed only when a whole 20 had been lost. This was regarded as a major innovation.〔
While very much a minority interest, both the 6th Edition and the 7th Edition continue to be played even at a competition level.〔http://www.worldwargames.co.uk/comp.html〕 Both, however, are no longer supported by WRG.
WRG rules have been sufficiently widely adopted that other popular rule sets sometimes choose to adopt the same basing requirements for figures to avoid requiring rebasing of the large number of WRG-based armies.〔(Ancient Warfare Fast Play Rules (2002) )〕〔(Review of Armati rules )〕〔(Classical Hack uses "the standard basing size used by international tournament gamers" - ie WRG basing )〕〔(see Ancient Warfare, Medieval Warfare, Renaissance Warfare, Classical Hack, Holy Hack )〕 Aspects of the WRG basing system such as the intermediate group of infantry between heavy and skirmisher infantry have, however, come under criticism.〔Slingshot Issue 161〕〔Slingshot Issue 168, The Myth of loose Order, M Anastadias〕
At the beginning of the 1990s WRG introduced De Bellis Antiquitatis (DBA) which was a radical simplification of ancients wargaming. The concepts of DBA were adapted to allow significantly larger games, which lead to De Bellis Multitudinis (DBM) for Ancients and De Bellis Renationis (DBR) for Renaissance. The DBx series of rules are still in widespread use, the latest incarnation being De Bellis Magistrorum Militum (DBMM).
DBA was also adapted to a fantasy setting in Hordes of the Things.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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